However, One Step From Eden’s music is generic at best and bad at worst. Although this may seem like another minor point, it’s important for a game without a lot of background noise to have solid music. What doesn’t help the learning process is the game’s bland music. This diversity ensures that no two runs in this roguelite ever play exactly the same, and this also helps make the learning process slightly more enjoyable. In One Step From Eden, there are four distinct biomes that players will fight in, each with its own unique set of enemies and visuals. The gameplay loop is made even more entertaining because of the huge variety of environments that everything takes place in. All these make for a simple and satisfying gameplay loop that simply makes sense. They also get money that can be spent on a vendor which is found at random points throughout each playthrough. At the end of each fight, players are given one additional spell as well as experience that slowly unlocks powerful upgrades. Non-boss battles are made especially enjoyable because they provide useful rewards. Beating these fights requires just enough skill to make players feel accomplished, but are never too hard as to become frustrating. There’s a lot to keep track of on screen, but these non-boss battle encounters are fun and satisfying to play through. They involve players moving around the battlefield to dodge attacks while monitoring the enemy’s locations in order to attack them, all while also watching what weapons they have equipped so they can cast the right attacks at the right times.
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Once players look up how to play the game, however, the encounters in between boss battles are immensely enjoyable experiences. Who would win? An anime girl or the Grim Reaper? This forces players to spend a lot of time looking up how to play the game on a search engine, which is one of the worst things a game can do. The difference between a spell that looks like a gold tornado and one that looks like a green knife should be obvious, but because of how detailed the card system is, they both produce unexpected outcomes. It’s a cool and mostly unique mechanic, but the problem is that it’s overly complex and never explained in game.
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These cards, which have an insane amount of variety, need to be put in the correct order and cast on specific enemies if players want to use them to their full potential. In One Step From Eden, players are given cards that act as spells to use during battles. The difficult boss battles are made even more difficult by the game’s principle mechanic of deck building. It’s not exactly rocket science, but because bosses have high damage hitscan weapons and insane amounts of health, players will often get killed before they know what’s going on. Boss battles in One Step From Eden involve players using their weapons to attack the boss moving around the game’s gridlike arenas to dodge attacks. Although this isn’t a bad thing by itself, the problem is that the game’s high difficulty simply feels unfair, particularly in boss battles. One Step From Eden is a brutally difficult game that’s totally unwelcoming to new players. This may seem like a weird place to start a review, but the lack of a tutorial is the game’s most telling and important aspect. The first thing that players will notice when booting up One Step From Eden is that there is no tutorial.
Part bullet hell shooter, part card game and part strategy-RPG, the game promises a unique experience but offers one that’s mediocre save for a select few moments. Self-described as a game where players “build a powerful deck, find game-changing artifacts, make friends or enemies and just make it to Eden”, One Step From Eden is in a genre almost of its own. The elevator where One Step From Eden was pitched must have been really slow.